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Paul Hegarty discusses setting a UIView frame. Image View, Web View, and Scroll View (October 19, 2010) - HD (October 14, 2010)Ĭlosed Captioning Video 9. Paul Hegarty introduces getting input into UIView with gesture recognizers. Gesture Recognizers (October 14, 2010) - HD (October 12, 2010)Ĭlosed Captioning Video 8. Paul Hegarty continues his discussion on controllers and then moves on to universal app creation. More Controllers of Controllers, iPad, Universal Applications (October 12, 2010) - HD Paul Hegarty finishes his custom view demo, and delves under the hood of "View-based Application." (October 7, 2010)Ĭlosed Captioning Video 7. Application & View Controller Lifecycle, Navigation Controller (October 7, 2010) - HD (October 5, 2010)Ĭlosed Captioning Video 6. He then moves onto views and custom views. Paul Hegarty finishes his coverage of Objective-C topics with protocols. Protocols and Views (October 5, 2010) - HD (September 30, 2010)Ĭlosed Captioning Video 5.
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Paul Hegarty continues his lecture on foundation frameworks and then covers objective-c memory management and introspection. Foundation and Memory Management (September 30, 2010) - HD (September 28, 2010)Ĭlosed Captioning Video 4. Paul Hegarty provides an overview of Objective-C and then talks about objects in Foundation Framework. Objective-C and Foundation Frameworks (September 28, 2010) - HD (September 23, 2010)Ĭlosed Captioning Video 3. Paul Hegarty demonstrates building a calculator app while expounding on the principles of MVC. Building a Simple Calculator (September 23, 2010) - HD (September 21, 2010)Ĭlosed Captioning Video 2. Paul Hegarty starts the quarter with an introduction to Cocoa Touch, Objective-C, and the Model-View-Controller concept. Introduction to Cocoa Touch, Objective-C, Tools, and MVC (September 21, 2010) - HD Released with a Creative Commons BY-NC-ND license.Ĭlosed Captioning Video 1. Subscribe to this course, and automatically receive new lectures as they become available. A new lecture will be posted each Wednesday and Friday.
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Offered by Stanford’s School of Engineering, the course will last ten weeks and include both the lecture videos and PDF documents. Recommended: UNIX, object-oriented programming, graphical toolkits Prerequisites: C language and programming experience at the level of 106B or X. Other topics include: core animation, bonjour networking, mobile device power management and performance considerations.
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iPhone APIs and tools including Xcode, Interface Builder and Instruments on Mac OS X. Object-oriented design using model-view-controller pattern, memory management, Objective-C programming language. User interface designs for mobile devices and unique user interactions using multitouch technologies. Tools and APIs required to build applications for the iPhone platform using the iPhone SDK.